While the totem is active, terrain within 20 feet of it is considered difficult terrain to any creatures of the Shamans choice.
As a bonus action, you place a totem on the ground that is active for 1 minute. Each turn the totem is active it inflicts 1d4 fire damage to a creature of the Shamans choice within 20ft of the totem.
The totems effect dice increase to 2d4 at level 5, 3d4 at level 9, 2d8 at level 13, and 3d8 at level 17 They have an AC equal to Shaman's Spell Save DC, 1 HP and can be placed within 30ft of the Shaman. You can only have one totem per element active at a time, but can have any combination of elements active at a time, including all of them at once. You can bind elemental energies to totems that you carry and activate. The spells you know can be exchanged out once per level. You know a number of spells equal to your Level + Your Wisdom modifier however you cannot know any spells which have a spell level higher than your current maximum spell slot level. Spell attack modifier = your proficiency bonus + your Wisdom modifier Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Totems (lesser), Spell Casting, Elemental Languages, Commune with the ElementsĪbility Score Improvement, Shamanistic Focus, Far SightĪbility Score Improvement, Totemic ProjectionĪbility Score Improvement, Elemental Binding FeatureĪbility Score Improvement, Master of the Elements Leather Armor, an Herbalism Kit, and a Pouch of Dirt.( a) a dungeoneer's pack or ( b) an explorer's pack.( a) A mace and a wooden shield or ( b) Any one simple weapon.( a) A Sling and 20 stones or ( b) 3 Javelins.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 from Animal Handling, Athletics, Nature, Insight, Medicine, Perception, Survival Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Shaman level after 1st Hit Points at 1st Level: 8 + Constitution modifier Third, pick a sling and 20 stones, then a mace and a wooden shield, and finally an explorers pack.Īs a Shaman you gain the following class features. First, Wisdom should be your highest ability score, followed constitution and intelligence. You can make an Shaman quickly by following these suggestions. With that in mind what drew you to the calling of the Shaman? Were you raised from birth to tread this path or did you discover it later in life? Shamans are oftentimes leaders of their clan or tribe, were you such a leader or trained under such a leader? What has drawn you into your current adventure and why are you wandering in such a way? In fact there is precedent in the Warcraft universe for a Shaman to lose their ability to call on the the elements in cases where they abuse their powers. They work in tandem with the elements rather than forcing the elements to obey the Shamans will. In many ways they are akin to Paladins and Clerics, but draw their power from an elemental source rather than a divine one. These Shaman's directly draw their strength from the elemental spirits themselves to cast spells. Keep in mind that this class is directly inspired by/based on the Shaman class from the Warcraft universe (Namely World of Warcraft). Shaman are versatile and formidable opponents, able to respond to any situation with a range of unique abilities. A Shaman can also use a selection of stationary totems to gain a wide variety of effects, from restoring mana and automatically healing allies to snaring foes and attacking the shaman's enemies. As such, the class is considered highly adaptable and versatile. The Shaman is a hybrid class, able to specialize in offensive spellcasting, melee damage dealing, or healing. A Shaman can enhance their weapons with elemental effects, smite enemies with lightning strikes and bursts of lava, and summon powerful elementals to their aid.
Often spiritual guides of their communities, these powerful practitioners commune with the ancestors and seek to balance the raging elemental forces, and can call upon them in battle to scorch and blast their enemies, or to strengthen and heal their allies. Shaman (sometimes pluralized as shamans) are mortal mediators between mortals and the elemental spirts.